Best Quake MODS of all time
Quake MODS are popular among gamers and some have have proved to be better than others. Here, which of the MODS is better than the rest is evaluated. A MOD is when gamers have decided to modify games themselves instead of waiting for the developers of the game to complete upgrades or improvements. Developers do not always get around to changing their games for a variety of reasons, and Quake was a game that had some glitches and players also took it upon themselves to make improvements.
Quake had it’s limits
The makers of Quest, id Software had made Quake an innovative and in some ways groundbreaking game. Yet that meant that there were glitches and parts where the graphics and gameplay were not as good as in the rest of the game.
Among the community of Quake fans there were people with enough knowledge and interest in video games to develop their own enhancements and fixes to the game. Some of these MODS were widely applied to Quake and made it better to play.
This was the first significant attempt to alter the game beyond the original story. Players got to pick, which class that they played the game in. Each class had differing levels of speed, armor and weapons. Besides having a different range of weapons the impact of these weapons changed with class. Playing at different classes meant players had to have differing levels of skill.
The Threewave Capture The Flag
Threewave Capture The Flag is a MOD meant for multiplayer mode, and it was developed by Dave Kirsch. In this MOD two teams compete to capture their flag first. Having to cooperate and work as a team made this popular with players. This MOD pitted a Blue Team against the Red Team.
The Rocket Arena carried on where Threewave Capture The Flag had finished. Instead of two teams there are four teams involved in this MOD. These teams are Blue, Green, Red and Yellow teams. These versions relied on how good the multiplayer mode in Quake was, and indeed made it better.
All three of these MODS were influential on the development of other games and continued improvements in multiplayer modes and made Capture The Flag games more popular. Rocket Arena itself was further modified by Cian Arena, which introduced robots or bots into the gameplay. Not all the MODS were designed for multiplayer mode though.
Perhaps the best known of the single player MODS for Quake is Arcane Dimensions. This MOD made the game more complicated than the original release version. Players preferred this version as it gave them a more in depth story. Players also got to choose to play as different characters who had different weapons and armor. The new characters got to fight different enemies as well.
All of these MODS and many others showed how much Quake meant to the people who took the time and effort to design them. The MODS also added to the influence that Quake had on later games.