The History of Quake
Quake dates back to 1996, and it was developed by id Software. When it was originally released it was likened to the Doom franchise as it was developed by the same company. However anyone who has played both games would more than likely contend that there are more differences than there are similarities. For instance, Quake does not allow you to drive through a building in a tank. Yet it did allow you to work out how to get out of a maze.
Quake and the improvement of multiplayer playing modes
One area in, in which Quake did follow on from Doom was offering multiplayer modes for it’s players. Gamers that play present day multiplayer games have much to thank Quake for. Doom had shown that multiplayer playing was possible via the internet yet the connection had not always been reliable.
As the series went along id Software made further improvements to make multiplayer mode a better experience. It updated the software by introducing QuakeWorld and QuakeSpy that made multiplayer gaming work every time.
Quake and the improvement in graphics
Doom and the DoomEngine started the process of making game graphics more realistic. Quest continued the process and delivered the best 3D rendering of any video game up to that point. The development of 3D rendering delayed the release of the game by several months and meant that it was not as complex as originally intended.
Despite the delay Quake was well received as players enjoyed the action as well as having to work out how to exit the mazes. Like Doom the RPG was advanced for the time, though it was set in Medieval times instead of the near future. Players had to take on all kinds of creatures with an ax. To get players used to the changes that QuestEngine a simpler version known as the QTest. It also increased interest in the game.
Release dates and different versions
Quake was first released on the Sega Saturn system, on 2 December 1997. It was then decided to release the game for the Nintendo 64. The launch took place on 24 March 1998. To be ready for both systems the software had to be altered as there was not enough memory to cope with the improved graphics. The plan to launch Quake on PlayStation was abandoned due to technical issues and Sony not wanting to spend more time on it.
Quake was popular and gamers loved it’s combination of action and strategy., and the multiplayer mode was well received. In 2005 a version of Quake was released to be used on cell phones. This brought the game to younger players and also allowed it’s fans to enjoy playing it on the go.
Quake quickly established it’s own community of followers and they often changed the game themselves. They developed a series of modifications to improve the gameplay, increase the number of weapons that could be used and to correct glitches. These changes as well as the multiplayer mode brought the community closer together.